Tuesday, 9 March 2010

I've had these sitting about for a week, its not that I dont love you blog its just I've been busy ;___;

Anyways getting back on course, I followed the tutorials for keyframes and timelines in Blender. It doesnt seem too hard to get to grips with so far. The main thing is remembering to keyframe after moving an object

This is another play around with the keyframe tool, this time with jumping shapes that squash and stretch to give a feeling of weight to the objects