Tuesday, 10 November 2009
Glow
Bit of a late night breakthrough - figured seeing as the assignment is a bar, a common thing in bars is light objects of glowing objects to add to design of bar and also shed a little light to darkened surroundings. But...how do you make objects glow in Blender?
Thankfully someone else had the same idea and made a lovely easy to follow tutorial. Be warned however, this particular model takes a bit of rendering time, but the finished product looks lovely~
Materials

I made an Icosphere and then selected the middle and made a split (Ctrl-E -> Mark Seam) then went into UV/Image Editor and loaded the earth image. I then unwrapped (select all - U key) the mesh and scaled and resized it so it fit the image. Then I made a material and selected texmap to make the mapped image render. To finish off I smoothed the sphere and subsurfed then added stars on the world option
Going back to something simpler - I made a plane to make a floor then a sphere slightly suspended and put a spotlight in with a halo with a red coloured light

Thursday, 5 November 2009
BONUS STAGE

Bit overdue this particular update - should of been done a bit sooner but I'll catch up soon I swear! (I am a perfectionist and I wont say anything is finished unless I think its good enough - a blessing and a curse in many ways!).
These renders are brought to you today by the Bezier Curve Tool and the Extrude option. Bevel Object also helped

Oh Hello Kitty

I used UV and Ico Spheres and Proportional editing. I used simple colours but should get around to learning how to use materials sometime this week (as it didnt go so well with the banana this week
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